The Chimaera

tabletop roleplaying collective

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C-Sides: The Between - Chapter II

The hunters of Hargrave House are beginning to put together clues to the strange mystery of St. James Place. What do all these numbers mean? Has this type of thing happened before? What is a Zoopraxiscope? Let's find out in the latest episode!

I note this near the end of the episode, but this in-particular is a prime example of the difference between the main cast and the Patreon episode. For listeners who are here for a good story, not much at all is affected, but if you have an affinity for parsing rules and having conversation at the table, this week’s Patreon-only table talk really brings home what can come up at the table.

Thanks!

Z

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Series VII: The House of Dust and Ash - Chapter XVIII

It’s all or nothing as our adventurers come face-to-face with the mastermind that condemned Jataka to ruination. Twice. Seeing no way out but diving headlong into danger, will our party survive and make it out of the palace? Can they ensure the betterment of Jataka? Let’s find out, in the conclusion to our longest story yet!

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Series VII: The House of Dust and Ash - Chapter XVII

Our trio continues their adventure, seeking to slay the final guardian within the House of Dust and Ash that still protects the ritual spell that will summon a volcanic dragon to destroy Jataka. Unfortunately for them, the fourth guardian is a figure seen before in another adventure. One that can match their burning ferocity and determination.

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Series VII: The House of Dust and Ash - Chapter XVI

Viatrix, Orello, and Brendis continue their way through the strange, twisted halls of the spectral palace that has overtaken and subsumed Jataka. Up against enslaved warriors, royalty, gods, and even darkness itself, can our trio of adventurers struggle against the House that even time has not destroyed?

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C-Sides: The Skeletons

This week, Nathan, Zach, and J.D. celebrate the coming of Halloween with a one-shot of The Skeletons, by Jason Morningstar. This is a freeform, meditative, and GMless RPG about dead guardians protecting a tomb. Though limited in their awareness due to magic only animating them when intruders are breaking in, the guardians slowly remember their forgotten pasts. This was our first time playing it, and we had an absolute delight with this little game.

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Series VII: The House of Dust and Ash - Chapter XV

Brendis, Orello, and Viatrix meet with Alovara and a mysterious figure at the Goran estate in order to make plans. Settling on a course of action, they head toward the House of Dust and Ash which has finally subsumed the Jatakan royal palace, altering space and time within.

We once again use a modified Labyrinth move by the wonderful Jason Cordova in this episode. It rules.

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Series VII: The House of Dust and Ash - Chapter XIII

Our party makes it through their encounter with the city guard (ACAB), and joins the party celebrating the queen of Jataka - the reason for the current run of games they have been fighting in. But it’s awkward. Orello lunges headlong into what should be a social disaster, Viatrix stress eats in the corner, and Brendis looks for somewhere he can get fucked up. Some of this goes all right…

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Series VII: The House of Dust and Ash - Chapter XII

We're back with the main party of Brendis, Orello, and Viatrix. Their last morning in the desert before returning to the city-state of Jataka, the party discusses what they went through in the Library of First Thought and make their plans for getting back in the city despite Brendis being wanted. Though a reunion with an old ally has them questioning what they should do next. This one is roleplay and plot heavy!

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Series VII: The House of Dust and Ash - Chapter XI

We continue our GMless/full game by following Iltani Evermind and Tahunas as they seek to kidnap an invading desert elf and extract knowledge from their mind. Mostly Zach and J.D. DM this one, with input into the conversation from Ryan and Nathan adding key details to the fiction. Iltani and Tarhunas struggle with some personal issues before tackling their primary mission.

Series VII: The House of Dust and Ash - Chapter X

While the main characters are searching for a book of evil rituals, life in Jataka continues. We rejoin Kurul, Iltani, Tahunas, and Kinea in order to learn what is happening while the main characters are away. This GMless/GMfull game shows a different way to enjoy Dungeon World, and we have a ton of fun working with characters and fleshing out the politics of this city as our evil agents of the Ashkeshahri Empire attempt to manipulate Jataka’s future.

Series VII: The House of Dust and Ash - Chapter VII

Orello, Brendis, and Viatrix have made it safely to the Library of First Thought. Since their guide has a poor memory, we use Jason Cordova's excellent Labyrinth move to remind him of his past life and search for Letvedi Etrofasch's journal of vile rituals. We also begin looting ancient relics, but hey, we're just trying to help, right?

Dogs in the Vineyard Pt. 3

The stunning conclusion of our Dogs in the Vineyard Mini-Arc....

I cannot be happier with how Oak and Austin take on the wonderfully subtle and creative town of Willow Bluff. The pair are met with things much more difficult than big one-eyed monsters... they are met with people, just complicated people who has hopes, dreams, and desires to do what is best for themselves. 

 

I have to give an exceptionally huge shout out to The Gauntlet whose zine Codex (specifically the "Love II" issue) featured the supplement I used for this series. I also just heard that Love II will be available for purchase this weekend on DrivethruRPG. Thanks as well to Sid Icarus (@ActionEconomy) who wrote the supplement. Thanks to the Black Twig Pickers for their cover of "Wreck of the Old 97." Finally a big shout out to Vincent Baker for making this game. It was a blast to play! 

Dogs in the Vineyard Pt. 2

Well we're back at it again with the second part of our latest C-Side: Dogs in the Vineyard. Now the introductions are out of the way the Dogs (Oak & Austin) can get down to sorting the mail and helping the town of Willow Bluff. This episode really highlights some amazing roleplaying from my two players. Both of their characters are looking for problems early on, but quickly realize how they need to go about trying to accomplish their goal of rooting out any sin with a gentler hand. I think this is one of the few times I've ever been able to just roleplay for an extended period of time almost completely free of mechanics. Some folks may find it boring, and if you do, I apologize, but I think it is actaully a very interesting look into the kind of nature of this game with its almost "mystery novel" like elements. Both players want to try and figure out what is wrong because they know there must be something, but they never let their characters become unsympathetic or empathetic to the NPC's struggles. I hope you have a ball meeting the Constance family, Levi, Norma, and the rest of Willow Bluff. Next week will more than likely be the conclusion of this little arc (at least for the time being) so feel free to drop us a line of twitter and let us know what you thought. 

 

Cheers! 

Z

 

I have to give an exceptionally huge shout out to The Gauntlet whose zine Codex (specifically the "Love II" issue) featured the supplement I used for this series. Thanks as well to Sid Icarus (@ActionEconomy) who wrote the supplement. Thanks to the Black Twig Pickers for their cover of "Wreck of the Old 97." Finally a big shout out to Vincent Baker for making this game. It was a blast to play!