The gang begin trying to assemble the Tusk to try and exit through the lower depths of the tower. Amar is forced to show his leadership, Kile works in perfect tandem with her companions, and Sanagar gets a splitting headache...
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The gang makes their way out of the deep depths of Avtale's tribute room and into tower proper. Amar blazes the path forward as Kile and Sanagar are forced to use sneakier techniques. We learn more about the tusk, its people, and the hopeful role Amar will play in changing their fate.
Sanagar, Amar, and Kíle confront the giant snake in the main chamber of the temple. To put it plainly, things get bloody fast and a certain toad man proves to be a powerful ally in death.
The Gang sets out to find "flowers" and the Tusk of Sorrow. They make a detour and a new friend, they open up to each other, and they get down and dirty with some toad men.
Kíle, Sanagar, and Amar find themselves at the mercy of Thorso (the capital of the swamp). They are forced to lie their way into the king's chambers which only further reveals the state of the Ghalls. The gang also really get a chance to show their personality in a more social session.
We begin our third series with an introduction to the crew of the Scale of Zaffre: Captain Eilis the Priest, First Mate Greig the Ranger (and his weasel companion/puppetmaster Socs), and Nulsc the uhh... well, try not to stare. This series will be one of ramming ships, bloody civil war, and cold, cold waters. Find the moves we'll be using for ships here.
We're now beginning our second series! Nathan is taking over the role of dungeon master (and editor), while the rest of us are playing all-new, magic-using characters. In this episode, we introduce Nijaz the illusion-focused Wizard, Kuri the Necromancer, and Silic the Mage of the Tower.
An offering is made and Vind clears the fog to show its disciples the path forward. But rumbling thunder forewarns the arrival of a storm.
The team realizes they are outmanned in hostile territory and choose the strategic route by breaking out of prison once they get the chance. Oh wait, no, the opposite of that.
Big trouble in little Ral Bashan.
We start off continuing the Q&A, setting up the adventure to the city of Ral Bashan. Then dice hit the table!
We're tabletop role-players from the Chimaera RPG gaming group. We'll be recording sessions of Dungeon World in order to share with you all. We'll release a new chapter every Wednesday. Each series will be a standalone adventure set in the same world rather than an overarching campaign - think of them like sword & sorcery short stories. This episode starts off with introducing our heroes for the first story. If you catch a reference to a prior recording, that's because we did record an earlier adventure but weren't happy with the recording quality. Someday we'll release that story. For now, thanks for listening. We hope you enjoy the world we've been building in the Chimaera.