We use Jason Cordova's Labyrinth Move (of Gauntlet fame; link incoming) to construct a session where our heroes explore the magical portal they figured out in the last chapter. They travel across great distances, but push through to get closer to the heart of the Dimansion... and to Ypsilanti's most private space.
Confronted with an unknown contraption, but with sure-footed confidence in their direction, our party shakes off the fear of what came before. Together, they tackle a tower of violet light as friends that have been through hell but still hope to emerge on the other side.
Omid, Row, and Gashana consider how best to handle a mysterious seal and the chain holding it in place. Then a face to face confrontation with someone unexpected leaves Row shaken.
Our heroes find themselves in alien territory as they get closer to their ultimate goal. But they're not alone, they still have more questions than answers, and they're running out of time. Spoilers for Series IV in the stinger on this one (kinda).
Omid, Gashana, and Row aren’t sure where to push forward, but a sudden confrontation drives them to make a decision. And we check in with the characters' emotional states in one of my favorite scenes of the series!
Our adventurers explore Ypsilanti's workshop. Despite feeling a little anxious, Gashana and Omid settle in for some reading. Row pokes around while waiting on the nerds.
Gashana starts a firefight, Omid watches too much pro wrestling, and Row tries to keep things together. When the way forward seems obscured by illusion, what else is there to do but play your own games of light and shadow?
Apologies for the lack of posted episodes over the last few weeks. I (J.D.) have been finishing my thesis and traveling home. While I hadn’t intended on these activities interfering with the podcasts’s release schedule, the additional editing needed to work around technical issues we’ve had since my move proved too much for my available time. Since I’m currently lacking the equipment I need to finish editing, once again there will not be an episode this week. I again apologize for such a long hiatus.
That being said, getting to see Zach, Ryan, Nathan, and other Chimaera members again while I was home was so amazing and so energizing. We have killer episodes recorded and I’m seriously so stoked to share where our current story goes with you all once I’m back home in the editing booth (my apartment). You can look forward to an episode next week on Wednesday, and thank you all for your patience and understanding.
Sending you Cats all of my +1s.
Faced with the crumbling facade of the Dimansion, our heroes decide to push forward one way or another. Though no path in this place meanders without intrigue and obstacle.
The crew meet Ypsilanti's apprentice and obtain the first real insight into how to progress toward their goal. Unfortunately for them, the facade of the Dimansion begins to unravel and the portents get very grim indeed.
Gashana, Omid, and Row sit down to dinner where the conversation gets a little personal. Then they get some much needed rest before deciding on their next course of action.
Row, Gashana, and Omid make their first steps in the halls of Ypsilanti's home, marked by a hospitable greeting and a hostile meeting.
Our next installment of C-Sides takes us to the far-flung future of 199X wherein the roving desert city of Dos Vegas drips with sin, excess, and microwavable Jamaican-inspired “food” as we play the PBTA cyberpunk RPG Sprawl.
This episode introduces Lindy, Eddie, and Caveman as well as the megacorporations which dominate the daily life in the Second City of Sin.
Thanks to Hamish Cameron for making Sprawl (check both of them out on Twitter!) and to our friend Max Johnson for recording a grimy Elvis cover for us. Check us out next week when our low-lifes undertake their first mission as a full team!
Gashana, Row, and Omid play shadow puppet theater as they puzzle over how they can enter the Dimansion itself.
Omid, Gashana, and Row continue to explore Ypsilanti's domain as well as their trust in each other.
Gashana, Omid, and Row make their way across the riverlands and glimpse the distinctive work of the wizard they are seeking. The exploration of Ypsilanti's domain begins.
The full custom move used in this episode can be found in this episode's comments.
Our heroes undertake a perilous journey from the rocky coasts of their heist to the riverlands where they seek Ypsilanti's Dimansion. The locals are not pleased at their arrival.
Apologies for the audio in this episode. We had a problem with our setup during this recording that we did not realize until much later. I'm labeling this Chapter 0 because, while it establishes details that will return later, it can be skipped with regards to the main adventure if the audio problems are an issue. I will provide a summary in the comments of the episode (and eventually plan to have a full transcript). I hope the issues aren't too distracting, though, because while it might stand alone as a subsection of this adventure I honestly believe this episode is very strong in content and character development. Please give it a shot.
Our heroes need to steal a book in order to enter the Dimansion. Naturally, all other books are just getting in the way.
The stunning conclusion of our Dogs in the Vineyard Mini-Arc....
I cannot be happier with how Oak and Austin take on the wonderfully subtle and creative town of Willow Bluff. The pair are met with things much more difficult than big one-eyed monsters... they are met with people, just complicated people who has hopes, dreams, and desires to do what is best for themselves.
I have to give an exceptionally huge shout out to The Gauntlet whose zine Codex (specifically the "Love II" issue) featured the supplement I used for this series. I also just heard that Love II will be available for purchase this weekend on DrivethruRPG. Thanks as well to Sid Icarus (@ActionEconomy) who wrote the supplement. Thanks to the Black Twig Pickers for their cover of "Wreck of the Old 97." Finally a big shout out to Vincent Baker for making this game. It was a blast to play!
Well we're back at it again with the second part of our latest C-Side: Dogs in the Vineyard. Now the introductions are out of the way the Dogs (Oak & Austin) can get down to sorting the mail and helping the town of Willow Bluff. This episode really highlights some amazing roleplaying from my two players. Both of their characters are looking for problems early on, but quickly realize how they need to go about trying to accomplish their goal of rooting out any sin with a gentler hand. I think this is one of the few times I've ever been able to just roleplay for an extended period of time almost completely free of mechanics. Some folks may find it boring, and if you do, I apologize, but I think it is actaully a very interesting look into the kind of nature of this game with its almost "mystery novel" like elements. Both players want to try and figure out what is wrong because they know there must be something, but they never let their characters become unsympathetic or empathetic to the NPC's struggles. I hope you have a ball meeting the Constance family, Levi, Norma, and the rest of Willow Bluff. Next week will more than likely be the conclusion of this little arc (at least for the time being) so feel free to drop us a line of twitter and let us know what you thought.
I have to give an exceptionally huge shout out to The Gauntlet whose zine Codex (specifically the "Love II" issue) featured the supplement I used for this series. Thanks as well to Sid Icarus (@ActionEconomy) who wrote the supplement. Thanks to the Black Twig Pickers for their cover of "Wreck of the Old 97." Finally a big shout out to Vincent Baker for making this game. It was a blast to play!