An easy and well-earned rest in the halls of Hed's floating castle (now inhabited by Krekki) is ruined when Pyimir's army takes advantage of our adventurer's respite.
Filtering by Tag: Druid
Nulsc, Greeg, and Ozier step foot on the island of the dead cyclopean god Arahallin for the first time, with promise to kill his five sons.
Here, they encounter Laharisfur, whose inherited breath feeds the kiln he mans with myopic attention.
Tokneq, Amar, and Sanagar meet Alba (the mysterious boatman) and travel further into the swamp in an attempt to reach the capital city Thorso. Things will never quite be the same.
Our adventurers try to unravel exactly what is going on, try to rest under the vast open sky, and end up in deep waters with a mysterious boatman.
Tokneq, Amar, and Sanagar set out Nairem to meet with Sanagar's brother to get information about the whereabouts of the Blood Moon Flower (and maybe an Army as well).
We begin our session by introducing Amar, Tokaneq, and Sanagar. We have a few establishing questions punctuated by the creation of a toad nation.