This fine bow was forged out of lightweight steel from a meteorite with magical runes carved into it. The runes start at each tip and pull toward the handhold where they meet. It does not have a string. Instead, a thin beam of sunlight can be seen with dust dancing within its glow. When this “string” is pulled back, the light bow looses it forward as a beam of energy. The Light Bow does not require ammo while exposed to light, however it cannot function without charging in a powerful light source (torches, campfires, etc. are not enough). Once leaving a source of light, the Light Bow has 2 uses of stored light remaining before it is rendered inert. Different sources of light will affect the energy beam released in different ways.Read More
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A beautiful, ornately carved crossbow with a complicated reloading mechanism. When using the repeating crossbow, you can fire bolts from it as normal using the Volley move. However, the repeating crossbow is also able to fire bolts rapidly. When you do so, roll+ammo spent (including 0). ◾On a 12+, both. ◾On a 10+, choose one: roll damage twice and take the higher result; add the +area tag. ◾On 1 7-9, roll damage as normal. ◾On a 6-, the mechanism jams and will require fixing before the crossbow can be used again.
After firing rapidly, the crossbow requires time to reload like a normal crossbow.Read More
This red and black rocket was created by Dwarven alchemist-sorcerers in Ran-Gra-Kham using arts now supposedly lost to time. Its front is in the shape of a fire dragon's burning gaze, with a length of waxed thread acting as its trailing tail.
When you aim the rocket at a target and light its waxed tail, roll+INT. On a hit, the rocket deals b2d12+4 damage to the target (ignoring armor) and anything within Close range of it. On a 10+, choose 2. On a 7-9, choose 1.
*Nothing of value is damaged/destroyed.
*Flames shooting from the rear do not harm you for half damage.
*No one else other than the target and those Close to it are hit by flaming shrapnel.Read More