There is no two ways about this: blood is spilt, much is sacrificed, and our heroes are pushed beyond their limits. Some folks might call this episode a final battle. Let's see who makes it out alive and un-bwaped.
Filtering by Tag: Beastmaster
The gang begin trying to assemble the Tusk to try and exit through the lower depths of the tower. Amar is forced to show his leadership, Kile works in perfect tandem with her companions, and Sanagar gets a splitting headache...
Amar has to enter diplomatic negotiations with the leader of the tusk of sorrow while the others lay in wait. There is blood drawn, moves met, and a custom move that determines the fate of the gang.
The gang makes their way out of the deep depths of Avtale's tribute room and into tower proper. Amar blazes the path forward as Kile and Sanagar are forced to use sneakier techniques. We learn more about the tusk, its people, and the hopeful role Amar will play in changing their fate.
Sanagar, Kíle, and Amar plunge deeper into the ground as they head to find the tusk and "the flowers." Kíle finally finds some coin, Amar wrestles a great warrior, and Sanagar sees a glimpse of his own death.
Sanagar, Amar, and Kíle confront the giant snake in the main chamber of the temple. To put it plainly, things get bloody fast and a certain toad man proves to be a powerful ally in death.
The Gang sets out to find "flowers" and the Tusk of Sorrow. They make a detour and a new friend, they open up to each other, and they get down and dirty with some toad men.
Kíle, Sanagar, and Amar find themselves at the mercy of Thorso (the capital of the swamp). They are forced to lie their way into the king's chambers which only further reveals the state of the Ghalls. The gang also really get a chance to show their personality in a more social session.
Amar and Sanagar set out from the breeding pools and on their way to Thorso. They meet Kíle, a native to the Ghalls and "help" her on a mission. Then the gang finally reach Thorso.