Filtering by Category: C-Sides

C-Sides: Sprawl Pt. 1 - Viva Dos Vegas!

Our next installment of C-Sides takes us to the far-flung future of 199X wherein the roving desert city of Dos Vegas drips with sin, excess, and microwavable Jamaican-inspired “food” as we play the PBTA cyberpunk RPG Sprawl.

This episode introduces Lindy, Eddie, and Caveman as well as the megacorporations which dominate the daily life in the Second City of Sin.

Thanks to Hamish Cameron for making Sprawl (check both of them out on Twitter!) and to our friend Max Johnson for recording a grimy Elvis cover for us. Check us out next week when our low-lifes undertake their first mission as a full team!

Dogs in the Vineyard Pt. 3

The stunning conclusion of our Dogs in the Vineyard Mini-Arc....

I cannot be happier with how Oak and Austin take on the wonderfully subtle and creative town of Willow Bluff. The pair are met with things much more difficult than big one-eyed monsters... they are met with people, just complicated people who has hopes, dreams, and desires to do what is best for themselves. 

 

I have to give an exceptionally huge shout out to The Gauntlet whose zine Codex (specifically the "Love II" issue) featured the supplement I used for this series. I also just heard that Love II will be available for purchase this weekend on DrivethruRPG. Thanks as well to Sid Icarus (@ActionEconomy) who wrote the supplement. Thanks to the Black Twig Pickers for their cover of "Wreck of the Old 97." Finally a big shout out to Vincent Baker for making this game. It was a blast to play! 

Dogs in the Vineyard Pt. 2

Well we're back at it again with the second part of our latest C-Side: Dogs in the Vineyard. Now the introductions are out of the way the Dogs (Oak & Austin) can get down to sorting the mail and helping the town of Willow Bluff. This episode really highlights some amazing roleplaying from my two players. Both of their characters are looking for problems early on, but quickly realize how they need to go about trying to accomplish their goal of rooting out any sin with a gentler hand. I think this is one of the few times I've ever been able to just roleplay for an extended period of time almost completely free of mechanics. Some folks may find it boring, and if you do, I apologize, but I think it is actaully a very interesting look into the kind of nature of this game with its almost "mystery novel" like elements. Both players want to try and figure out what is wrong because they know there must be something, but they never let their characters become unsympathetic or empathetic to the NPC's struggles. I hope you have a ball meeting the Constance family, Levi, Norma, and the rest of Willow Bluff. Next week will more than likely be the conclusion of this little arc (at least for the time being) so feel free to drop us a line of twitter and let us know what you thought. 

 

Cheers! 

Z

 

I have to give an exceptionally huge shout out to The Gauntlet whose zine Codex (specifically the "Love II" issue) featured the supplement I used for this series. Thanks as well to Sid Icarus (@ActionEconomy) who wrote the supplement. Thanks to the Black Twig Pickers for their cover of "Wreck of the Old 97." Finally a big shout out to Vincent Baker for making this game. It was a blast to play! 

Dogs in the Vineyard Pt. 1

Hey ya'll! Welcome to the start of "C-Sides" our new series powered by the ChimaeraCast. For our first series we are going to travel west to fantasy Utah where we will accompany Brother Oak and Brother Austin as they go through their initiation challenges and head to the beautiful town of Willow Bluff. This episode deals a lot with background and getting you set out on the right foot, so if it's a little slow just bear with us. 

I have to give an exceptionally huge shout out to The Gauntlet whose zine Codex (specifically the "Love II" issue) featured the supplement I used for this series. Thanks as well to Sid Icarus (@ActionEconomy) who wrote the supplement. Thanks to the Black Twig Pickers for their cover of "Wreck of the Old 97." Finally a big shout out to Vincent Baker for making this game. It was a blast to play!